/[Ll]ibrary/
/Library/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/[Tt]rash/
/[Bb]uild/
/[Kk]eys/
/[Tt]rash
/Logs/

#new
*/Library/
*/[Ll]ibrary/
*/[Tt]emp/
*/[Oo]bj/
*/[Bb]uild/
*/[Bb]uilds/
*/[Ll]ogs/
*/[Mm]emoryCaptures/
*/[Tt]rash
*/Logs/
*/.vs/
*ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.pidb.meta
*.pdb.meta
*.mdb.meta
*/sysinfo.txt
*.apk
*.unitypackage
crashlytics-build.properties

*.vsconfig
.vsconfig
#end new

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.log
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

#Auto
/UnityLockfile

#Visual Studio files
*.[Oo]bj 
*.user 
*.aps 
*.pch 
*.vspscc 
*.vssscc 
*_i.c 
*_p.c 
*.ncb 
*.suo 
*.tlb 
*.tlh 
*.bak 
*.[Cc]ache 
*.ilk 
*.log 
*.lib 
*.sbr 
*.sdf 
.pyc 
.xml 
ipch/ 
obj/ 
[Bb]in 
[Dd]ebug/ 
[Rr]elease/ 
Ankh.NoLoad

#Tooling
_ReSharper*/
.resharper
[Tt]est[Rr]esult

#Project files 
[Bb]uild/

#Subversion files
.svn 